Wednesday 27 November 2013

Assassin's Creed Pirates to hit iOS and Android on December 5

Ubisoft’s mobile Assassin’s Creed game, named Assassin’s Creed Pirates, finally has a release date. It will be hitting the iOS App Store, Google Play and Amazon Appstore on December 5, and will cost £2.99, which roughly translates to Rs 300. The game will feature the popular naval combat system that we first saw in Assassin’s Creed 3, and later in Assassin’s Creed 4: Black Flag, and will involve exploration of the Caribbean and treasure hunting.
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Though, don't expect graphics this good


In Assassin’s Creed Pirates, players will explore the Caribbean during the Golden Age of Piracy as Alonzo Batilla, a young and ambitious captain. Players will be tasked to manage their crew, upgrade their ship, recruit new crew members and engage in real-time naval battles to become the most feared pirate in the Caribbean and claim La Buse’s renowned treasure. Along the way, players will cross paths with Assassins and Templars, as well as some famous pirates from history, including Blackbeard, Bellamy, and Hornigold.

The game is being developed by Ubisoft Paris in a new engine that hopes to bring at least some of the 3D splendour of the main Assassin’s Creed console and PC games to mobiles. The engine will be capable rendering of moving waters, lush islands and high-end graphics.

The previous game in the series, Assassin’s Creed 4: Black Flag, hit stores last month and is available on PlayStation 3, Xbox 360 and PC. The next-gen PlayStation 4 and Xbox One also have the game as a launch title.

REVIEW
Anyone who has played even 10 minutes of Ubisoft’s Assassin’s Creed franchise before Black Flag will feel completely at home with the new game. The series, which took players to the American Revolution in the last installment, now gets you to sail the Caribbean in the year 1715 as a swashbuckling pirate, Edward Kenway. 

Before looking at the game, we can’t help but compare the new installment with the earlier one, Assassin’s Creed III. While the earlier one was tortuously slow, the best part was undoubtedly the naval combat. Unfortunately, we did not get much time in AC III to explore the high seas, and were instead relegated to traverse level after level of tutorial-like missions that sometimes tested our patience. 

Black Flag, though, ensures that we get our fill and more of sailing. Ubisoft, this time around, has managed to hit naval warfare and seafaring right on the nail. Controlling a ship, sailing the sea, firing broadside cannons was, well, an absolute blast. The new installment focuses a lot on that space, and has done wonders with it.
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Shiver me timbers!


Black Flag comes packed to the gills with pirates, looting, shooting, sailing and a whole lot more. You can traverse desert islands, explore ramshackle towns, sail through calm waters or battle against stormy weather. As a pirate captain, you can find buried treasure, locate maps on corpses and attack other ships for their loot. As a side mission, players can even jump across rooftops to literally catch songs to teach their crew. 

Unlike Brotherhood, we see a completely new protagonist calling the shots. Players now see through the eyes of Kenway, the grandfather of Conner from the Assassin’s Creed III. While earlier characters like Altair, Ezio and even Conner came across as serious, ‘must save the world’ individuals, Kenway’s character plays out as a cheerful one who is only out to make as much gold as he can get his hands on. From the moment you start playing, one thing is clear: Edward is no saint, and his personality stands in direct contrast from earlier AC protagonists.
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Murder all the fishes!


Unlike AC III, which had a slow start, Black Flag doesn’t waste time with build up, instead tossing you straight into the thick of things. In the first few minutes of the game, the player finds himself in the midst of a heated battle on board a ship, with cannons and explosives tossing you all over the seven seas. Kenway, a normal crewman right in the beginning, finds himself washed onto an island. What surprised us was the fact that Black Flag did not let the pace slacken, with the plot movement holding from the first scene through pretty much all the game. Yes there were times when the plot slowed down, but we welcomed the breathing space. The world itself opens up for the player surprisingly quickly. In fact, once you get your hands on a ship, you can pretty much travel where you like.


The game, however, does warn you when you head into “dangerous territories”, but unlike earlier installments, much of the game is accessible. A major plus point is the characters you deal with, many of whom play an interesting role in your gameplay. Some of the auxiliary characters do come and go a bit quickly, but the urge to explore the game keeps you hooked, so we aren’t complaining too much. The pace extends to the modern part of the game as well, although we could have done without the flash forwards altogether, as it takes time away from looting and pillaging. Apart from highly customisable ships, Black Flag gives the player the option of tricking out their very own secret pirate coves, a welcome change from Monteriggioni in our books.
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Ahoy, Matey!


Gameplay-wise, Black Flag comes with most of the mechanics that you are used to from AC III, but does them a bit better. Controls are almost identical; you can still free run, shoot, use your hidden blades, climb and fight in almost the same way as before. The developer, however, has managed to fine tune the combat system quite a bit in this installment. While Kenway still has the ability to take out soldiers and bandits with ease, the fights flow much better and has also become a bit more challenging, making it a lot more fun to fight your way out of a scrap.

While enemies still do stand around waiting their turn, getting ganged up on by multiple opponents at the same time has increased a bit more than before. The varied use of muskets as the preferred long range weapon also increases the difficulty with which you can tackle each situation. Sword fights, on the whole, feel a whole lot better, and the combat mechanics fit in well with the overall theme of Black Flag. Hunting, trading and crafting have all seen some improvements, and this time around, you can get add quite a few sea creatures to your list of species to drive to extinction. An interesting addition this time around is dual-wielding. Players can now dual wield swords in a satisfying manner while mixing things up with smoke bombs and flintlock pistols.
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Blow the man down!


Being an Assassin Creed game, it would be remiss for us not to talk about stealth. Black Flag, surprisingly, brings a healthy dose of that for players. Despite being a game focusing on piracy, there are a lot more options and missions for players to sneak around in. The added use of bushes and overhanging branches also add a lot more options to carry out a mission. Overall, stealth missions feel seamless and make the gameplay a lot more fun. Players can now surreptitiously weave their way through entire assassination contracts if they want to, and the resultant gameplay is a lot more rewarding. And there are additional stealth mechanics integrated into swimming and sailing as well, making naval combat an interesting if somewhat frustrating affair. 

Overall, Black Flag is easily the most enjoyable Assassin’s Creed title so far. While the game is still far from being perfect, it brings a delightfully refreshing look at a franchise that has in the past been offering almost the same kind of gaming experience. Apart from the slightly repetitive combat, there doesn’t seem to be much you can fault in the game. Stealth has improved, the side-missions have become more fun, the serious overtones have been dampened and the back drop of the Caribbean is gorgeous to look at. If you’re in the mood for a good game from a solid franchise, Assassin’s Creed 4: Black Flag is definitely a recommendation we can give.

Tuesday 26 November 2013

Moto X-The X-Factor




Moto X- the X-factor



What do Google has to say its latest baby, Moto X? Well an extraordinary voice interface is all to raise the charms, and running on the latest flavor of android os, it is sure a shot.  Here some of its technical specs altogether..

GENERAL2G NetworkGSM 850 / 900 / 1800 / 1900 - all versions
 CDMA 800 / 1900 - for Verizon, Sprint
3G NetworkHSDPA 850 / 900 / 1900 / 2100 - for AT&T, Verizon
 CDMA2000 1xEV-DO - for Verizon
HSDPA 850 / 1900 / 2100 - for Sprint
4G NetworkLTE 700 / 850 / 1700 / 1900 / 2100 - for AT&T
 LTE 700 MHz Class 13 - for Verizon
LTE 1900 - for Sprint
SIMNano-SIM
Announced2013, August
StatusAvailable. Released 2013, August
BODYDimensions129.3 x 65.3 x 10.4 mm (5.09 x 2.57 x 0.41 in)
Weight130 g (4.59 oz)
DISPLAYTypeAMOLED capacitive touchscreen, 16M colors
Size720 x 1280 pixels, 4.7 inches (~312 ppi pixel density)
MultitouchYes
ProtectionCorning Gorilla Glass
SOUNDAlert typesVibration, MP3, WAV ringtones
LoudspeakerYes
3.5mm jackYes
MEMORYCard slotNo
Internal16/32 GB, 2 GB RAM
DATAGPRSYes
EDGEYes
SpeedHSDPA, 42.2 Mbps; HSUPA, 5.76 Mbps; LTE, Cat3, 50 Mbps UL, 100 Mbps DL / EV-DO Rev. A, up to 3.1 Mbps
WLANWi-Fi 802.11 a/b/g/n/ac, dual-band, DLNA, Wi-Fi hotspot
BluetoothYes, v4.0 with A2DP, LE, EDR
NFCYes
USBYes, microUSB v2.0 (MHL), USB Host
CAMERAPrimary10 MP, autofocus, LED flash
Features1.4 µm pixel size, geo-tagging, touch focus, face detection, panorama, HDR
VideoYes, 1080p@30fps, stereo sound rec., HDR
SecondaryYes, 2 MP,1080p
FEATURESOSAndroid OS, v4.2.2 (Jelly Bean), upgradable to v4.4 (KitKat)
ChipsetQualcomm MSM8960Pro Snapdragon
CPUDual-core 1.7 GHz Krait
GPUAdreno 320
SensorsAccelerometer, gyro, proximity, compass, barometer, temperature
MessagingSMS(threaded view), MMS, Email, Push Email, IM
BrowserHTML5
RadioNo
GPSYes, with A-GPS support and GLONASS
JavaYes, via Java MIDP emulator
ColorsBlack, White (front panel), 18 color options (back panel)
 - Active noise cancellation with dedicated mic
- Google Drive (50 GB storage)
- SNS integration
- TV-out (via MHL A/V link)
- MP3/AAC+/WAV/WMA player
- MP4/H.263/H.264/WMV player
- Google Search, Maps, Gmail
- YouTube, Google Talk, Picasa
- Organizer
- Photo viewer/editor
- Document viewer
- Voice memo/dial
- Predictive text input
BATTERY Li-Ion 2200 mAh battery
Stand-byUp to 576 h
Talk timeUp to 13 h
MISCSAR US1.39 W/kg (head)     0.50 W/kg (body)    
Price group

Saturday 23 November 2013

i-Pad 2- a costly little beautiful gadget

The iPad mini with Retina screen is everything the little tablet deserved to be - a more compact equal of the bigger iPad with no compromises made. And unfortunately, it's just one thing short of what we all thought a compact tablet should be - cheap. Well, Apple isn't exactly known for selling cheap, it's quite on the contrary.
Last year's iPad mini was more of a byproduct of the iPad lineup - with a significantly cheaper price, a different design and somewhat inferior hardware, the baby iPad was quite different to its full size sibling. This year marks a shift in Apple's product strategy. Now, the two new iPads are equals - with the mini being merely a scaled down version of the same spectacular screen tech and the same high-performance internals.
There's been no corner cutting this time and the new iPad mini is more expensive as a result. We guess the price hike comes only to highlight the iPad mini's new standing in the pecking order - it's no longer the budget option - it's the more portable version of the same flagship product. A lower price point would have also hurt the big iPad sales because the two tablets are not at all that different.
You would actually be amazed how identical the two look. But that's a good thing in a sense. Users no longer have to pick one of the two based on feature set or design, or bezel size for that matter. Now, you can just pick the size that's right for you. The high-end user experience is all there without any give or take.
Apple iPad mini 2 Apple iPad mini 2 Apple iPad mini 2 press photos

Comparing it to its predecessor, the Apple iPad mini with Retina screen looks no different either, but that's until you turn it on. The new screen is impressively sharp and the new chipset is blazing fast, meaning loading times in most apps are noticeably faster now. The Wi-Fi speeds have doubled, there is a seriously bigger battery inside, there is a second mic for noise cancellation and now you have a brand new 128GB version, if you've got the money to burn - the last generation iPad mini maxed out at 64GB.

Key features

  • 7.9" LED-backlit IPS LCD touchscreen, 1536 x 2048 pixels, ~ 324 ppi, oleophobic coating
  • Wi-Fi 802.11 a/b/g/n connectivity with MIMO dual antennas
  • Optional 2G/3G GSM, CDMA, LTE connectivity (data only, separate models)
  • Optional GPS with A-GPS support (for the Wi-Fi+Cellular model only)
  • Dual-core A7 64-bit 1.3 GHz Cyclone (ARM v8-based) chip with M7 motion coprocessor
  • PowerVR G6430 quad-core GPU
  • 1GB of RAM
  • iOS 7 with gesture support and a premium set of free Apple apps - iLife, iMovie, iPhoto, etc.
  • 16/32/64/128GB of inbuilt storage
  • Weight of 331g (341g for the Wi-Fi + Cellular option)
  • Bluetooth 4.0
  • Lightning USB port
  • Stereo speakers
  • Accelerometer, compass and three-axis gyro-sensor
  • 5MP auto-focus camera
  • 1080p video recording at 30fps
  • 1.2MP 720p secondary camera capable of FaceTime calls
  • 23.8 Wh Li-Po battery
  • 1080p TV-output with the Apple Digital AV Adapter (purchased separately for $49), 1080p video streaming or separate audio streaming via AirPlay
  • Supports magnetic cases

Main disadvantages

  • Expensive for a compact tablet
  • Non expandable memory, extra storage is largely overpriced
  • Tied into iTunes for uploading most of the content
  • No standard USB port
  • No GPS receiver in the Wi-Fi-only version
The new iPad mini is exactly the same size like last year's with a mere .3mm difference in thickness. You wouldn't feel that sort of difference even if you had both in your hands. What you may notice is the difference in weight. The new iPad mini is 23g heavier to accommodate the larger battery, which should deliver the same endurance despite the quadrupled resolution.
The new dual-core 64-bit A7 chipset inside the new mini jumps two generations ahead of the A5 processor in the original. It's not that the older mini was sluggish, but the new device is notably faster and more responsive in almost all apps we tried.
Last season's bigger iPad at least had the luxury of being more powerful but those days are gone. Now the two size of iPads have equally good specs, which kinda puts the iPad Air in a sticky position. It's true that the bigger Air is easier to carry than any other full-size iPad and the slimmer frame helps single-handed operation but there's no avoiding the fact that the iPad mini is the friendlier form factor.
The iPad mini's handling and portability could be the big decider for a lot of people who are eyeing a new iPad for Christmas. To be honest, we don't think Apple will mind no matter which one you pick.